Ahh, where to begin? We’ve been back from GDC for a month, and I wanted to post something while it’s still medium-fresh, but there’s just so much. Thanks to everyone who stopped by our booths to play Lovers and chat, and high fives to our pals at the hostel (a.k.a. secret Canadian indie headquarters) who traded playtests and beers and advised us about parties and Beauty and the Beast singalong screenings. What a week.


We had two booths on the show floor, one in the IGF pavilion, and one at Unity‘s booth. Our plan was for two of us to man the booths while a rotating third would take in some talks, but we had forgotten how humans need to intake food and output waste so we ended up just covering for each other the whole time. We’ll need to do a GDC Vault day to watch everything we missed. We did get to see a couple of indie summit talks before the show floor opened though, and the FTL and Kentucky Route Zero postmortems were great. Fascinating to see how much FTL had changed from the prototype, and also how many placeholder graphics just never got replaced before launch and are still in there–I love that stuff.
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Asteroid Base will be at GDC from March 25th – March 29th.
Lovers in a Dangerous Spacetime will be playable at our booth in the IGF Pavilion in the South Hall during the Expo’s hours.
Update: We are proud to announce that we will additionally be exhibiting Lovers at Unity’s booth right in front of the main entrance to the Expo.
- Wed: 10am – 6pm
- Thurs: 10am – 6pm
- Fri: 10am – 3pm
Press Update: We are setting aside the hours of 2pm – 4pm on Wednesday, Thursday and 2pm – 3pm on Friday where the whole team will be available to talk to at the IGF Pavilion booth. All other times during the expo we will try to have one of us available.
Drop by the booth or make an appointment to talk by contacting us at info@asteroidbase.com

Today we were surprised and delighted to find out that Lovers in a Dangerous Spacetime was nominated as finalists for 2013 IGF Main Competition. This really means a lot to us as Matt and I both come from an animation/illustration background and it is great to be recognized along with these other great looking games.
Excellence In Visual Art
Incredipede (Northway Games and Thomas Shahan)
Kentucky Route Zero (Cardboard Computer)
Guacamelee! (Drinkbox Studios)
Lovers in a Dangerous Spacetime (Asteroid Base)
Year Walk (Simogo)

This weekend we are pleased to announce that we will be exhibiting Lovers in a Dangerous Spacetime at Gamercamp. We will be unveiling the Arcade Edition of the game which we feels represents a distillation of the frantic action and pacing into a shorter and sweeter play through.
You can come and play it at the games showcase on:
Saturday 10am – 1pm
Sunday 1pm – 4pm
We hope to see you there

We would like to extend our thanks to Bento Miso and Digifest for giving us the opportunity to display our current build at Digifest this year. We had a great time meeting everyone who got to play the game.
Big ups to Robby Duguay for being able to explain the game better than I could.
We would like to present to the universe, the first look trailer for Lovers in a Dangerous Spacetime
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We were featured this week in the Bonus Level podcast with Chris and Lance. I met Chris at Digifest this weekend and played a few games with him. On the podcast he told the story about how he immediately thought, “This is a game me and Lance need to play.” I can’t say how awesome that reaction is.
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Thursday October 18, we were invited to show Lovers at the Toronto After Darkcade. We were also joined by Drinkbox Studios and their game, Tales From Space: Mutant Blobs Attacks. We had a blast being able to debut the game to the public, and would like to thank Alex Bethke and everyone at TADFF for giving us this opportunity.

We were featured on Venus Patrol as part of Dom2D’s TIGSource DevLog Magazine.

Photo taken by Jennie Faber
We are pleased to announce the upcoming exhibitions of Lovers in a Dangerous Spacetime: